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Server IP: ts-mc.net
Minecraft Java + Bedrock

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How to build in creative

Creative is a separate plot world with its own inventory. Claim a plot to build, invite friends, or visit other players’ creations.

Run /creative to enter. You arrive at the glowstone crossing and switch to creative mode with an empty inventory. Your survival items, experience, and effects stay stored until you leave. Run /creative leave to restore that survival body. Creative items, experience, and effects are discarded when you leave. /plot remains the survival shop-rental command.

Leaves do not decay there, fire does not spread, and crops, vines, and snow do not grow on their own. Place the block you want.

The playable border is a circle centered at 0, 0 with a radius of 1,500 blocks. Recovered builds and ownership outside that circle remain saved, but cannot be visited or claimed through normal play.

Stand on an empty cell inside the world border and run /creative claim. When the claim is saved, you arrive at the center of that plot. You can hold two new claims. Plots already listed in the recovered catalog do not count toward that cap. Staff are exempt from the cap.

/creative auto claims the nearest free cell that sits fully inside the border and takes you to its center. A road, a staff-held plot, and a plot someone else owns cannot be claimed.

A newly claimed creative plot, with the claim confirmation in chat.

Learn about roles, merging, maintenance, and plot copies in managing creative plots.

See save and download creative plots for downloads and your schematic library.

Claimed and staff-held plots have outlines on the map named creative. Click an outline to show the plot’s name when one is set, and the owner’s username otherwise. A plot with neither is labelled staff. Names do not stay drawn on the map. That map is on the same LiveMap site as survival: creative. Empty cells are not marked. Survival town markers stay on the survival map.

WorldEdit in this world changes the plot you are standing in. When that plot is merged, the edit may also cover the other plots in the merge and the road between them. You can change them when you own the plot, are a member, or are trusted there. A road that is not between merged plots, or an edit that leaves the merge, is refused.