Track levels
Each track has five levels. Mechanic, Spellcaster, Governor and chest-shop entries reflect their configured access requirements. The Engineer descriptions and Shopkeeper ads, warps and market priority are shown by /perks info, but their availability has not been confirmed. Ask staff before buying a level for those features.
On a narrow screen, scroll the table sideways to see every track.
| Level | Shopkeeper | Mechanic | Engineer | Spellcaster | Governor |
|---|---|---|---|---|---|
| I | Chest shops | Switches, cooking pots, glass and bookshelf drops | Crop farm permit | Tier I spells | Found a town or graduate a camp |
| II | Market plot and more shops | Lifts, bridges, gates and doors | Breeding permit and farm output conversion | Tier II spells | Larger town claim limit |
| III | Shop ads and more shops | Sign copying, painting switching and Stargates | Logistics networks | Tier III spells | Larger town claim limit |
| IV | Shop warp and more shops | Crush and Bounce pistons | Larger networks and more permits | Tier IV spells, including Ward | Larger town claim limit |
| V | Highest shop limit and market priority | SuperSticky and SuperPush pistons | Machine-built community projects | Tier V spells | Largest town claim limit |
See Tracks and perks for purchase rules, Mechanisms for builds, and the spell catalogue for spell tiers.