Travel
Use /rtp to find a random wilderness location in Frontier, or /worlds to choose a destination. Your starter compass also offers a biome choice until your first successful random teleport. See worlds for the destinations and their borders.
At your shelter, use /sethome to save a home and /home to return. Right-clicking a bed saves a separate respawn home named bed; /home without a name goes there. Use /home <name> to visit a named home. Your latest bed replaces the previous bed home.
Use /spawn to return to the windmill, /back to return to your previous location, or /tpa <player> to ask to visit another player. /tpahere <player> asks them to come to you; the other player must accept.
These commands have crystal prices and separate cooldowns. Run /tpinfo or /tpinfo home to see your current price, cooldown, and readiness. Random teleport is free for your first seven days, but its cooldown still applies. A failed or cancelled trip does not charge you. Walking, boats, mounts, and elytra are useful ways to explore between teleports.
Teleporting is blocked during a combat tag. See PvP and safety before heading out.
If a trip does not work
Section titled “If a trip does not work”- Check
/balfor your balance and/tpinfofor prices and cooldown readiness. Each travel category has its own cooldown. - Stay still during the warmup. Moving a block or taking damage cancels the trip; a cancelled trip does not charge you.
- Wait until your combat tag ends. Land permissions can also prevent teleporting into a destination.
- If
/hometakes you to a bed instead of your shelter, use/homesto see your saved homes and/home homefor the default home. - For a player request, make sure the other player accepts it. See teleport requests.
For request controls, home limits, and the price table, see travel commands in detail.