Skip to content

A place to build, explore, and catch up.
Server IP: ts-mc.net
Minecraft Java + Bedrock

Menu

Search and Destroy match details

Learn more about the lobby and matches in Search and Destroy.

For choosing equipment, see kits and the shop. For arming and defusing, see bombs.

Joining takes you to the lobby, a war room in a world of its own where everyone waits for the round to start. Nothing can hurt you there, and if you fall out of it you are put back on the plaza.

  • The rules and the match board show how to play, the map, how many players and bots have joined, and how long until the round starts.
  • The armory has an alcove for every kit, grouped into basic, mid and advanced spines. Each alcove shows a kit’s icon, name and what it carries, with the command to pick it.
  • The armory’s rotation wall shows the four kits that are free to play this week.
  • Three vote podiums show the maps you can vote for, and the leaderboards show the top players for kills, wins and win streak.
  • The balcony looks out over the lobby.

Your hotbar holds two lobby items. Right-click the nether star to open the kit menu and click a kit to pick it; your current kit glints. Right-click the red dye to leave and go back to survival. Both disappear when the round starts.

A bar at the top of your screen says how many more players the round is waiting for, then counts down to the start. The last five seconds and the start appear in the middle of your screen.

Your survival inventory, XP, health and effects are saved when you enter and restored when you leave. If the server crashes mid-round, they are restored the next time you log in.

These parts of Search and Destroy are rolling out and may not be switched on yet:

  • Map vote. Three maps go on the vote as the lobby opens. Vote with /rwf vote <map> or by right-clicking a podium’s lodestone. The vote closes 20 seconds before the start, and the map with the most votes wins.
  • Preview and freeze. Before the round, everyone looks around the chosen map for 10 seconds (you can still change kit), then teams are dealt and everyone is frozen at their start for 5 seconds.
  • Straight into the next round. When a round ends, you go back to the lobby with your kit and play the next round without typing /rwf join again. /rwf leave still takes you back to survival.
  • Death messages and assists. Every death is announced in team colours, the tab list shows kills, and if you did more than a tenth of the damage to someone a teammate killed, you are told your assist.
  • Team chat. During a round your chat goes to your team; start a line with @ (or use /g) to talk to everyone, and /rwf teamchat flips the default. The dead and watchers talk among themselves.
  • Spectating. When you die you watch your killer for a moment, then get a compass to pick who to follow.
  • Bombs. Armed bombs hiss and smoke, each team’s arming progress shows above the bomb, and the explosion is heard across the map.
  • Statistics. /rwf stats shows your lifetime kills, assists, wins and more, /rwf top <stat> the leaders and /rwf history your last matches.

Rounds do not last forever. About ten minutes in, or sooner if nobody has died for 90 seconds, the server gives a one-minute warning. Then your food is stripped and everyone takes rising damage that cannot be blocked. Standing within 15 blocks of your own bomb hurts more, so camping your bomb is not a way to wait it out.

Rounds are filled with bots, so a round can start with a single human. Bots have persistent names, skins and play styles, so you will come to recognise them. They are marked with a dim ✦ after their name in the tab list and on their nametag, and /rwf who lists which players in the round are bots and the kit everyone has picked. They are tuned to be beatable, not perfect.

The bots use pathfinding to find their way around the map and game-specific rules to guide their decisions. For example, they can choose a bomb to approach, pursue an enemy they have seen, fight with a sword or bow, and work with teammates to arm or defend a bomb. They can remember where they saw an enemy and respond to sightings shared by teammates. They do not use a large language model or generative AI. Their chat uses prewritten lines chosen for what is happening, sometimes with a player’s name filled in.

Bots choose from the first four kits unless the full kit list is enabled for at least one player in the match. In that case, they can choose any kit, even one you haven’t unlocked. They use their kit’s items too. A Medic heals hurt teammates, an Explosive fires RPGs and grenades, Demolitions and Teleporter bots set down mines and teleporters where they wait, a Spotter marks you, an Engineer or a Decoy reaches for its item when hurt, and a Grappler hooks its way across the map.

Bots arrive in the lobby a few at a time during the countdown, like players do. While they wait they wander about, come over to say hello (often by crouching at you a few times), look at the kit alcoves, hop around and try a kit or two before settling on the one they play.

When bot chat is enabled, bots can talk. Each one has its own voice and might greet the round, brag about a kill, complain about a death, cheer a bomb it armed or say gg at the end. In the lobby they say hi as they walk in, chat a little while they wait and comment on the countdown; say hi in the lobby and one of them may say hi back. Their lines appear in chat with the same ✦ after the name, for example [G][● Gravel_Fox ✦]: nice try, Alice, so you can always tell a bot from a person. A bot calls its own team’s moments (a bomb it armed or defused, being the last one left) in team chat, so only its teammates hear them, and /ignore works on bots as it does on players. Bot chat stays in the Search and Destroy world: only players in the round and people watching it see it, never survival chat or Discord. Bots only answer a greeting or a remark in the lobby; they do not read your messages during the round, and each bot waits a while between lines so chat never floods.

The server’s Discord channel announces when someone opens an empty Search and Destroy lobby, so others know to join. It also posts each result: the map, the winning team, the players on it and how long the match lasted, or everyone still in the match after a draw. Rounds with only bots and rounds an admin stops are not posted.

In that channel, /rwf-stats <player> shows a player’s matches, wins, losses, kills and deaths, and /status shows who is online and which games are running.

Search and Destroy pays in its own currency, Red Warfare Credits (RC), not Crystals. A win pays 3 Credits and a loss pays 1, as in the original Red Warfare. The payout shrinks as the share of bots in the round rises, and a round shorter than a minute pays nobody. There is no daily cap.

You forfeit the round’s reward if you kill yourself or leave the round while it is being played, even after you have died. If you never turn your head during the round you count as away (AFK): you earn nothing and lose 2 Credits, though never more than you hold.

/balance shows your Credits next to your Crystals, and /baltop rwf_credits lists the players with the most Credits.

Matches are recorded to train the bots. A recording holds positions, actions and pseudonymous ids. It does not include what you say in chat (only that a line was sent and how long it was), player names or IP addresses. You are told this when you join.

Type /rwf spectate to watch a round without playing. Your inventory, XP, health and effects are saved the same way as when you join, and you watch in spectator mode from above the arena with the round’s scoreboard. Use /rwf spectate next to follow each living player in turn. You keep watching from one round to the next until you type /rwf leave, which returns you to where you were with everything you had. You cannot watch while you are in the round, but you can join the next round’s lobby straight from watching with /rwf join.

Staff sometimes run a round of bots only. You can watch it, but you cannot join it.

Command What it does
/rwf join Queue for the next round
/rwf leave Leave the game or stop watching, back to survival
/rwf kit <name> Choose your kit for the next round
/rwf kits Open the kit menu
/rwf buy <kit> Buy a kit with Red Warfare Credits
/rwf rotation This week’s free kits and when they change
/rwf credits Your Red Warfare Credits
/rwf who List the players in the round and mark bots
/rwf vote <map> Vote for the next map
/rwf time How long until the round starts or how long in
/rwf teamchat Switch whether your chat goes to your team
/rwf stats [player] Lifetime statistics
/suicide Die, during a round
/rwf spectate Watch the round in spectator mode without playing
/rwf spectate next/previous While watching, follow the next or previous player
/rwf goto <player> While watching, follow that player

Like the rest of the server, the Search and Destroy code lives in the public repository. See Transparency for what else the server shares.